I like Races-as-Classes but players prefer to play archetypes that they're familiar with, such as the Halfling Thief, and no amount of explanation can satisfy them that such a distinction is unnecessary. AD&D's race and class separation solves that issue, but at the cost of making the races generic and unbalanced. I thought it would be a good experiment to address this problem by merely expanding the race specific classes available to player characters. Here's what I came up with:
Humans
The four archetypes of Fighter, Magic-User, Cleric and Thief remain unchanged
Elves
Elven Ranger
Elven Sword-and-Sorcerer
The standard Basic Elf, he can use both martial weapons and cast spells. Does not have access to every weapon, instead gains "elf weapon proficiency", and cannot wear metal armor when casting spells. Advancement is equivalent to a Fighter/Magic-User, the XP requirements of both classes are added up per level for one elf level.
Elven Druid
It's a druid
Dwarves
Dwarven Shield-Brother
The standard Basic Dwarf. Abilities and XP advancement is unchanged.
Dwarven Engineer
Equivalent to a Fighter/Thief, the Dwarven Engineer does not use two-handed weapons and cannot wear metal armor when performing skill based tasks, as it would be too cumbersome and interfere with delicate movements.
Gnome
Gains all the abilities of the dwarf race as well as the ability to cast spells and use Thief abilities. Cannot wear armor and restricted to the weapon list of the Magic-User class. Equivalent to a Magic-User/Thief
Hobbits
Hobbit Burglar
The standard Basic Hobbit. Abilities and advancement unchanged.
Hobbit Ringbearer
A hobbit mysteriously in possession of a magical ring. The hobbit is able to cast magical spells as well as gain hobbit racial bonuses. Cannot wear armor or use weapons besides daggers and staves. Equivalent to a Human Magic-User.
Hobbit Fool
A hobbit with Thief abilities. Cannot use weapons larger than a short sword, or any bows. Equivalent to the Thief.
Hobbit Bard
A hobbit that can "cast" druidic spells by singing. Cannot use weapons longer than a short sword, or any bows. Equivalent to the Druid.
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