The dungeon layout was generated by shuffling and pulling out the tiles whenever a character token reached an open edge, room contents were stocked by using the D&D Basic random dice tables. I was able to play a PC cooperatively with my wife, as there was little to do in the way of traditional dungeon mastering.
I got this idea from the D&D Adventure board game, The Temple of Elemental Evil, and it worked beautifully by jettisoning the trappings of the board game and using the full RPG rules. For a night of random hack and slash dungeon crawling, it was quite fun.
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