Reading through a premade module is so boring! And T1 is set up like a pure sandbox, so there is no apparent story beyond what you can glean from minor details and what naturally occurs during play. It feels like it was designed for an experienced DM.
Reading through dry paragraphs of world details and short descriptions of NPCs and locations makes my eyes glaze over. I guess the only way to figure out what this module is about is to play it solo.
As soon as my four AD&D characters make it out of their first dungeon
Starting T1 solo with a party of 4 level 1 adventurers -
- they begin by arriving at the town with their previous equipment
- movement in town is the same as combat in a dungeon, so they are about to move 120 feet in a 1 minute round
- they see houses and head to the Inn of the Welcome Wench
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