Sunday, March 3, 2019

AD&D Time and movement rules make no sense

and create wildly inconsistent timing issues while recording the adventure. Nevertheless, I think the best approach would be to not think about it to much, and just run the system as it is laid out, and see if it causes any tangible issues during a live session.

If anything it would probably mean that time spent traversing the dungeon would be trivially quick, while time spent in combat and traveling outdoors would be greatly magnified.

And apparently, this is why they make no sense: http://deltasdnd.blogspot.com/2015/02/when-inch-is-not-inch-in-ad.html

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