Level 1 characters in 1e seem to be made for 1 combat encounter only. After that single encounter, they should tally their wins and losses, and move on to rest.
Low level D&D play is about struggling against the ever present specter of Death in a dark, lonely dungeon filled with monsters.
High level D&D play is about the monsters trying to survive the PCs.
High level play should be about your PCs having fun and going nuts with their power. Too many DMs and system designers don't get it and don't like it, and try to find ways to bring PCs back down to the relative power of beginner characters. Players, on the other hand, have an instinctive desire to make their characters ever more wildly powerful.
I'm a fan of the low level, deadly playstyle, but multiple sessions of play with (over)powered characters has shown me how that could be fun too. I think more players and DMs alike should embrace high power at times, and DMs should let them be free to take world shaking and nation shaping actions with their new abilities.
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