Wednesday, June 22, 2022

 I play online with strangers a lot, and I’ve found it necessary to have a ruleset with as little ambiguity as possible. OD&D is fraught with ambiguity and this makes it frustrating to run online, as the two solutions are to either create a house rule document that no one will read, or waste most of the first session just resolving issues in the base ruleset.

On the other hand, playing OD&D this way really shows how other people perceive the rules, and highlights its unique positives and negatives.

 I like OSRIC’s character sheet, and even though it’s missing some important fields for AD&D 1e and feels more like a B/X sheet, it’s st...