Shopkeepers use mundane prices, i.e. a magic ring will only be sold for the price of regular ring, a magic sword for the price of a regular sword.
Tuesday, May 16, 2023
Thursday, June 24, 2021
Terrain movement modifiers in AD&D 2e
This isn’t really spelled out in the books so I’m documenting it here.
Terrain Costs for Overland Movement are multiplied to the distance of the terrain.
For example, travel over 5 miles of rocky Desert terrain, with a terrain cost of 2, becomes effectively 10 miles of travel.
Wednesday, June 23, 2021
Daily travel time in AD&D 1e
The PHB states that the players can move their inches rate in miles in "a half day's travel". Would that imply that a full day's travel is double that number? One would assume that means 12 hours, but if you cross-reference those numbers with the DMG, you'll notice those numbers are still too low. But they do work out if you use 14-16 hours of travel per day.
AD&D 1e assumes 16 hours of travel per day.
It may not be the most realistic metric, but I like the idea that characters are spending the entire day sans rest time, traveling. The 12 hour travel rule otherwise gives characters 4 hours of downtime in which they are not sleeping or traveling. AD&D 2e explicitly states 10 hours of travel, allowing for 6 hours of downtime and 8 hours of sleep every day. Kind of a waste, I think, even if it is more realistic.
Wednesday, December 9, 2020
House Rules for 5e
Character Creation
Allowed Races: Human, Elf, Dwarf, Gnome, Halfling, Half-Elf, Half-Orc, Dragonborn, and Tiefling
Allowed Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Character stats can be generated by using Standard Array or Point Buy.
You may choose starting gold or background equipment for starting equipment.
PHB races and classes only. Subclasses and spells from only one of the following books of your choice: Sword Coast Adventurer's Guide, Xanathar’s Guide to Everything, Mordenkainen’s Tome of Foes, Volo’s Guide to Monsters, and Tasha’s Cauldron of Everything.
Races and Classes not listed above are not allowed in this campaign. No Unearthed Arcana allowed, no homebrew.
Skills
Please only roll skill checks when I call for them. Any skill rolls that I did not call for will result in an automatic failure.
Milestone Levels
Tier | Hours of Play to Gain a Level |
1 | 4 |
2 | 8 |
3 | 12 |
4 | 16 |
Variant Rules
Variant: Encumbrance
We are using variant encumbrance rules from the PHB.
If the total weight you carry is 5 times your strength score, your speed drops by 5 feet. If it is 10 times, your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
You cannot automatically convert currency to the most convenient coinage. You have to carry coins individually until you can convert them at a banker or money changer.
Magic Item Variants
Potion miscibility.
Wands don't recharge and have a finite amount of uses. To "regain" the charges of a wand, you will have to craft it again.
Roleplay
I prefer role-playing over "roll-playing". This means that I will ask you to describe your character's actions before you attempt to roll the dice. I will ignore any dice rolls that I did not call for.
Death and Recovery
If your character dies, you may create another one of the same level.
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