Sunday, May 16, 2021

On Thieves

 I don’t let non Thieves attempt to pick a lock or pickpocket. If a Fighter or Cleric were to pick up a lock pick, I would tell them that they fiddle around with it uselessly for their turn. A subtle pickpocket attempt, such as brushing by the coat of the intended victim, will automatically fail. Repeated attempts will alert the victim.


Detect/Disable traps only works on small, mechanical traps such as a poisoned needle hiding under the lock of a jewelry box. Unless the non-Thief specifically mentions looking for it, he cannot find it. The Thief gets a ‘I search for traps’ roll. Detect/Disable traps does not apply to a bear trap concealed under a moss and bush disguise. Anyone can attempt to search that 10’x10’ area and discover the trap, and there are a myriad ways to disable it. A Thief CAN roll to disable it and reset it to its original position.


Move Silently and Hide in Shadows belong not to the Thief, but the DM. Only the DM should know if the attempt is successful. Not every stealth attempt requires both. Other classes that wish to sneak quietly or duck out of sight may do so organically. Only the Thief is assured of undetectability.


This is how I run Thieves and I don’t understand why /osrg/ can’t fucking get over it.

No comments:

Post a Comment

 The original 1954 Godzilla is a very cerebral film about Japanese tradition, modern science, post-war politics, and human suffering. It was...