I don’t think that Mythic is a good fit for D&D. D&D is a very simulationist game where you move distance by tens of feet and time in tens of minutes, while Mythic is a cinematic narrativist system where you focus only on the scenes that push forward the plot. I feel like the two systems are largely incompatible, and if you try to mix them you’ll be leaning on one to the exclusion of the other. For example, dungeon crawling with D&D doesn’t need Mythic for anything except maybe the Q&A Oracle, while Mythic’s structure doesn’t need D&D’s procedures for except maybe character creation and more detailed combat.
From another anon who says things I totally agree with:
This is exactly why I've found it difficult to use Mythic when playing solo osr games (especially old-school D&D) because the game has a narrower focus on dungeon crawls and wilderness adventures.
Enter a new room of the dungeon? Roll on tables to check for room type, size, content, number of exits, monsters, treasure, and other features.
Run into an NPC? Roll to determine occupation, gender, personality, immediate desires, and quests.
Traveling through the wilderness? Subtract rations, roll for terrain type, roll for encounters, roll for discoveries, roll for miscellaneous events.
I keep Mythic on hand because it does some neat things with the random events and stuff, but I almost never even get a chance to use it because there are already straightforward procedures for 99% of the stuff you do in OD&D. The pacing of 'scenes' and 'chaos' doesn't even really work with room-by-room dungeon exploration anyway.
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