Character Creation
Allowed Races: Human, Elf, Dwarf, Gnome, Halfling, Half-Elf, Half-Orc, Dragonborn, and Tiefling
Allowed Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Character stats can be generated by using Standard Array or Point Buy.
You may choose starting gold or background equipment for starting equipment.
PHB races and classes only. Subclasses and spells from only one of the following books of your choice: Sword Coast Adventurer's Guide, Xanathar’s Guide to Everything, Mordenkainen’s Tome of Foes, Volo’s Guide to Monsters, and Tasha’s Cauldron of Everything.
Races and Classes not listed above are not allowed in this campaign. No Unearthed Arcana allowed, no homebrew.
Skills
Please only roll skill checks when I call for them. Any skill rolls that I did not call for will result in an automatic failure.
Milestone Levels
Tier | Hours of Play to Gain a Level |
1 | 4 |
2 | 8 |
3 | 12 |
4 | 16 |
Variant Rules
Variant: Encumbrance
We are using variant encumbrance rules from the PHB.
If the total weight you carry is 5 times your strength score, your speed drops by 5 feet. If it is 10 times, your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
You cannot automatically convert currency to the most convenient coinage. You have to carry coins individually until you can convert them at a banker or money changer.
Magic Item Variants
Potion miscibility.
Wands don't recharge and have a finite amount of uses. To "regain" the charges of a wand, you will have to craft it again.
Roleplay
I prefer role-playing over "roll-playing". This means that I will ask you to describe your character's actions before you attempt to roll the dice. I will ignore any dice rolls that I did not call for.
Death and Recovery
If your character dies, you may create another one of the same level.
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