Wednesday, June 22, 2022

 I play online with strangers a lot, and I’ve found it necessary to have a ruleset with as little ambiguity as possible. OD&D is fraught with ambiguity and this makes it frustrating to run online, as the two solutions are to either create a house rule document that no one will read, or waste most of the first session just resolving issues in the base ruleset.

On the other hand, playing OD&D this way really shows how other people perceive the rules, and highlights its unique positives and negatives.

Singing the praises of the 2e DMG

 Like most people in the OSR community, I had initially held a dim view of the 2e DMG, especially compared to its predecessor, the 1e DMG, w...